Mobile App Development Cost in 2026: A Full Breakdown

Published asking prices, the store fees you can verify, what commission really takes, and an estimator that shows every line of the sum.

Webeons Engineering10 min read
Mobile App Development Cost in 2026: A Full Breakdown
The short answer
Netguru publishes $50,000 to $150,000 for a moderate cross-platform app in 2026. Treat that as an asking price: another agency's medium Flutter app starts above that range, before backend and design.
The fixed fees are tiny: $99 a year for Apple and $25 once for Google. The real platform cost is commission, now 15% on both stores for most small developers using store billing.
Budget 15% to 20% of the build each year for upkeep. Both stores set deadlines that force work whether or not you planned a release.

Netguru's 2026 guide prices a mobile app with sign-in, an API and both stores at $50,000 to $150,000. The same guide starts simple single-platform apps at $15,000 and takes native apps with real-time features and compliance work past $300,000. Those numbers come from an agency, so read them as what agencies ask, and use the rest of this article to work out which part of the range your app belongs in.

We do not list a fixed price for mobile work, so you will not find one here. What we can give you is the breakdown: the fees that are fixed and verifiable, the commissions you pay after launch, the effort that actually moves a budget, and what one real app cost us in engineering terms. Choosing a framework is a separate decision, covered in our React Native, Capacitor and Flutter comparison.

What Mobile App Development Costs in 2026

We read two published price lists closely, and they disagree by a wide margin. That disagreement is the useful part. Netguru's guide, updated August 5, 2026, puts a moderate cross-platform app at $50,000 to $150,000. Droids On Roids, writing on February 10, 2026 with Central and Eastern European rates, puts a medium Flutter app at about $158,000 to $226,000, and that figure leaves out the backend, design and research.

Published asking prices for a mobile app, 2026
Netguru: simple
$15Kโ€“$50K
Netguru: moderate
$50Kโ€“$150K
Netguru: complex
$150Kโ€“$300K+
Droids On Roids: basic, Flutter
$97Kโ€“$135K
Droids On Roids: medium, Flutter
$158Kโ€“$227K
Droids On Roids: complex, Flutter
$261Kโ€“$370K
Both are agencies with work to sell. Droids On Roids' Flutter figures exclude backend, design and research, and Netguru prints a second, lower table in the same guide without reconciling the two, so use these for shape and not for budgeting.

When two quotes differ this much, the gap usually sits in what each one counts. Before you compare proposals, ask whether the figure includes the backend, design, testing, store submission and the first months of fixes. A low number that leaves out the backend is a price for half an app.

The Fixed Fees You Can Verify

These are the costs nobody can argue with, and most are smaller than people expect. We checked each on the provider's own page on October 31, 2026.

Mobile app cost breakdown: fixed and usage fees
ItemPublished priceWhat to watch
Apple Developer Program$99 per membership yearFee waivers exist for eligible nonprofits, schools and government bodies
Google Play registration$25, one timePersonal accounts created after November 13, 2023 need 12 testers opted in for 14 days before production
Push notificationsFirebase Cloud Messaging is listed as no-costThe sending is free. The backend that decides what to send is not
Backend and sign-inSupabase from $25 a month, with 100,000 monthly active users includedCompute is billed separately, and extra users are $0.00325 each
Sign-in onlyFirebase Authentication: no-cost up to 50,000 monthly active usersThe SAML and OIDC allowance is only 50 users
Build serviceExpo EAS: free tier, then $19 or $199 a month plus usageOnly relevant if you build with Expo
Subscription toolingRevenueCat: free up to $2,500 monthly tracked revenue, then 1%Optional, and a cost that scales with revenue
Read October 31, 2026 from each provider's own pricing or help page. Usage fees grow with your app, so re-check them against your own numbers.

Add those up for an early app and you get a few hundred dollars a year. Fixed fees will never decide your budget, so do not spend a meeting on them. The next two sections will.

Store Commissions: The Cost That Grows With You

If you sell digital goods inside the app, commission is likely your largest platform cost, and it changed this year. Google moved to a new fee model on June 30, 2026 in the US, UK and EEA, and September 30 in Australia. According to Google, the service fee starts at 10% on your first $1 million of annual earnings, and a separate 5% billing fee applies when you use Google Play billing in the US, UK and EEA. That makes 15% for most small developers, the same as Apple's Small Business Program rate.

What the stores take on digital sales
SaleApple App StoreGoogle Play
Small developer15%, under $1 million a year in proceeds10% on the first $1 million, plus 5% with Play billing
Subscriptions, larger developerYou keep 70% in a subscriber's first year, then 85%10%, plus 5% with Play billing
Other digital sales, larger developerApple's standard rate20% on new installs or 25% on existing ones, plus 5% with Play billing
Physical goods and real-world servicesMust not use in-app purchaseNot covered by the fee page
Read October 31, 2026. Google's rates apply to the US, UK, EEA, Japan and Australia, each from its rollout date. Other markets stay at 15% on the first $1 million and 30% above it until the new fees reach them.

Here is an illustrative sum. Assume $20,000 a month in subscription sales, split evenly, from a developer under both $1 million thresholds, on store billing. Apple takes $1,500 and Google takes $1,500, so you pay $3,000 a month, or $36,000 a year. That cost never appears on a build quote.

Two exceptions are worth a conversation before you design your pricing. Apple's guideline 3.1.3(e) says physical goods and services consumed outside the app must use something other than in-app purchase, so a marketplace or booking app pays a card processor and not a store commission. And in the US, Apple's guidelines now allow buttons and links to outside purchases, while Google waives its billing fee on alternative billing and external links. The service fee can still apply, and you take on your own payment costs.

Estimate Your App

This estimator shows its working. Every line uses person-weeks that are our judgment, multiplied by a rate you control. The default rate of $65 an hour is the US median software developer wage, $135,980 in May 2025 according to the Bureau of Labor Statistics, divided by 2,080 hours. It is a wage with no overhead, so replace it with the rate on your quote.

App cost estimator
Platforms
Accounts
Payments
Offline
Planning range, not a quote
$50Kโ€“$110K
19 to 42 person-weeks at $65 an hour. Biggest driver: 15 screens.
Project setup, builds, store release$8Kโ€“$10K
15 screens$20Kโ€“$39K
Accounts$4Kโ€“$8K
2 integrations$5Kโ€“$10K
Second platform$5Kโ€“$17K
Testing and project management$8Kโ€“$25K
Upkeep each year, at 15โ€“20%$8Kโ€“$22K
Store accounts, first year$124
Send us this scope and we will challenge the biggest line โ†’
Runs in your browser. Nothing is sent or stored. Effort per line is our judgment. We tuned the defaults to land inside Netguru's moderate band, so that match proves nothing on its own. Upkeep uses the 15โ€“20% both agencies publish. Native effort follows Droids On Roids' ratio of about 1.7 times Flutter.

What Actually Drives the Budget

Move the controls and three patterns show up.

Screens are not equal, but they are the best rough unit. A settings screen takes hours. A feed with filters, empty states and loading states takes much longer. We use half a week to a week as an average, and the top of that range is the safer one for a first version. The most effective cost cut is still removing screens.

Two native apps roughly double the work. Droids On Roids' own table prices native at about 1.7 times Flutter at every size. Unless you need deep platform access, one codebase is the cheapest large decision you can make. Which codebase is a question for the framework comparison.

Offline sync is the line that surprises people. Reading cached data is simple. Letting two devices edit the same record without a connection means deciding who wins, and that decision reaches into your data model. If you can launch with read-only offline, do.

Payments deserve the same caution. Subscriptions look like one feature and turn out to be restores, upgrades, refunds, failed renewals and store notifications. Apple's guideline 5.1.1(v) also requires in-app account deletion if you support account creation, which is a small feature that many first scopes forget.

What Shelf Inn Cost Us in Engineering Terms

Shelf Inn is our own home library app for the web, iOS and Android, with a real-time 3D room. The web app is live, and the iOS and Android apps are built with public release still ahead. We are not publishing a dollar figure for it. We can tell you where the engineering went, and few of these items would appear on a first estimate.

Costs that never appeared on a feature list
Unplanned lineWhat happenedWhat it cost
Package sizeThe first Android bundle was 126 MB, because 3D models were copied inA loader rule to stream them, 4.2 MB after, and a connection needed for first use
Performance passOne tap froze the page for 2,729 msMoving the hot path out of React, then batching updates
Phone limitsiOS killed the web view on a 1,027-book library, with no error eventA phone tier with its own render budget, a crash sentinel, and a limit of 800 books on phones
Release pipelinesSigned builds for each platformXcode Cloud and GitHub Actions to set up and keep working
A server for a phone appVision provider keys have to stay off the deviceA proxy we run and maintain
From our build records for Shelf Inn. This is what the work was, not a measured split of time or money.

One decision saved real money: one codebase across all three platforms, so every fix reaches all of them and the web build doubles as a test bed. It has a price too, because device problems such as iOS killing a heavy page have to be solved in web code. This class of work is why we would plan toward the top of your range for a first app, and keep the difference out of the feature list.

What an App Costs After Launch

Netguru and Droids On Roids both publish 15% to 20% of the original build as yearly maintenance, with both also printing 25% as an upper figure elsewhere. These are agency numbers, but the reason behind them is verifiable. The stores set deadlines, and missing one blocks your updates.

$15Kโ€“$20K
A year of upkeep on a $100,000 build, at the 15% to 20% both agencies publish. Illustrative, and an agency figure.
  • Apple: since April 28, 2026, uploads must be built with Xcode 26 or later using an iOS 26 SDK. Since September 9, 2026, iOS apps must target iOS 13 or later.
  • Google: since August 31, 2026, new apps and updates must target Android 16 (API level 36), with extensions available to November 1. Older apps lose reach to new users on newer devices.

Add hosting, error monitoring, support and whatever third-party tools you adopted. Ask any vendor what is included after launch, and for how long.

Where This Is Heading

Three dated changes could alter your numbers.

  • Google's fees are still rolling out. Its March 2026 post sets the rest of the world for September 30, 2027. If most of your users sit outside the US, UK, EEA and Australia, check which rates apply before you model revenue.
  • Apple's link-out terms are unsettled. Apple's July 2026 filing says the Ninth Circuit held in December 2025 that it can charge some commission on link-out purchases, and that the Supreme Court agreed on June 30, 2026 to review the contempt standard. Do not build a pricing plan that depends on today's zero-commission position.
  • Android distribution is getting identity checks. Google's developer verification began protecting installs in Brazil, Indonesia, Singapore and Thailand on September 30, 2026, and expands globally in 2027 and beyond. If you plan to distribute outside Google Play, budget for it.

What We Would Do First

  1. Write down every screen, then delete a third of them.
  2. Decide whether you sell digital goods, because that sets your commission for years.
  3. Run the estimator twice: once for the app you want, once for the smallest app worth shipping.
  4. Get two quotes and make each one state what it excludes.
  5. Hold 15% to 20% of the build for the first year after launch.

If an AI tool built your first version, read our production checklist before you budget for a rebuild. If your product is a subscription web app first, our SaaS cost guide fits better. When you are ready, our mobile app service covers design through store submission, and you can send us your screen list for a straight answer on where it sits in these ranges.

Sources (20)
Written by the team that builds AskOrac, BlurbBio and The Bookish Elf. We design and build digital products, and we write about what we learn doing it. Facts checked against the sources listed, reviewed October 31, 2026.

Common questions

How much does a mobile app cost in 2026?

Netguru publishes $15,000 to $50,000 for a simple app, $50,000 to $150,000 for a moderate cross-platform app and $150,000 to $300,000 or more for a complex one. Droids On Roids publishes higher figures. These are agency asking prices, so check what each one excludes.

How much do the App Store and Google Play charge to publish an app?

The Apple Developer Program costs $99 per membership year, and Google Play registration is a one-time $25. Those fees are small next to commission on digital sales.

What commission do Apple and Google take in 2026?

Apple charges 15% under its Small Business Program. Google's service fee starts at 10% on your first $1 million of annual earnings, plus a 5% billing fee if you use Google Play billing in the US, UK or EEA. Larger developers and other markets pay different rates.

How much does it cost to maintain a mobile app?

Netguru and Droids On Roids both publish 15% to 20% of the original build per year, and each also prints 25% as a higher figure. Store deadlines make some of this work unavoidable.

Find out which line is driving your budget

Send us your screen list and how you plan to charge. We'll tell you where it sits in these ranges, what to cut first, and what we'd leave for version two.

Review my app scope โ†’